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Software engineer, tech tinkerer, musician.

NOTE: This site is a work in progress, still TODO: Articles, Projects and Uses. Coming soon...

Mark Mniece, software engineer, tinkerer and musician based in Tampa Bay Area. Also a father, BSA Scout Leader, wannabe pilot, occasional snowboarder and fan of the water.

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

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Work

  1. Company
    Slide Insurance
    Role
    Lead Software Engineer
    Date
  2. Company
    KnowBe4
    Role
    Senior Software Engineer
    Date
  3. Company
    Healthright
    Role
    Senior Software Engineer
    Date
  4. Company
    Stages LLC
    Role
    Senior Software Engineer
    Date
  5. Company
    MAX Technologies - Avionics
    Role
    Software Engineer
    Date
  6. Company
    CAE USA - Avionics/Nav systems
    Role
    Software Engineer
    Date
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